ArchT allows you to create 2D or 3D walls in a model. This command gives you the ability to build wall sections which range from very simple to complex: including 3D raked walls.
Walls consist of a series of rectangular components which are defined within a wall style. Each component can have different properties: layer, linetype, color, and material. Although walls are made up of components, they are not assembled into blocks. Consequently, you can stretch them using the AutoCAD STRETCH command.
You can draw walls "on-the-fly" or select line entities and transform them into walls. As you draw walls, ArchT cleans up all the intersections. It determines which walls to break during intersection cleanup based on the priorities you assign to the components in the wall style. ArchT preserves the higher priority wall and breaks the lower priority wall. You can modify an existing wall by changing its style, height, or other attributes.
As you place doors and windows in a wall, ArchT automatically creates the openings in the wall. If you remove a wall, ArchT removes any door or window assemblies associated with the wall.
ArchT allows you to create an unlimited number of wall styles and use any number of them in a single drawing. You can change a wall style at any time, updating all the walls which reference that style.
In ArchT, the various components that make up a wall are grouped into an assembly. You define the components that make up the wall. Each component can have different properties: layer, linetype, color, and material.
You can add a wall assembly by creating walls from existing line entities in the model, or by picking points to draw the walls. When you add or modify a wall assembly, you specify the following for the wall: